I created this project to help me learn
React. I ended up learning a
lot about how to use React and how dynamic it can be, most
elements came naturally to me. The site itself is fairly
straghtforward a user can login or create an account. They can
also create and delete post, Add or remove comments, view their
own profile feed and Like or unlike a post!
The site is linked up to a
Firebase database which
is what stores both post / comment info but also secured user
login. The site took about 3 days to put together over about 24
hours total. I intend to expand on this project in my free time as
it's something I have enjoyed working on.
Project description
Disclaimer * This project is not affiliated with the BBC, Doctor Who or TTGames. The project was a private project with no public release aside from video footage and screenshots. *
I started working on Shrink McGee when a friend of mine came up with the concept and gave me permission to develop it. In September 2017 I developed a run-time level editor so that I could make levels for the game much faster and test them easily.
I started working on The rise of Hector in November 2016 making assets after designing the game with a team. In February 2017 we started making the game to fit our criteria set. We reserched many different platformer games to come up with ideas and bring back that old early 2000's style of game that everybody loved.
I started working on Yogscart in December 2013 ober the space of a few weeks I gained a team of fellow fans of the YouTubers "The Yogscast" and we began working on the game in our spare time. The project is no longer being worked on due to the team going their seperate ways and becoming busy. My involvement with the project is to do a bit of everything from Programming new systems, Modelling new tracks, Doing research and Live-Steaming development.
This was a small test project to see if I could recreate a system similar to the hacking camera system in Watch Dogs 1/2. It was fairly simple to create but it was fun to work on!
I started working on Penguin Toss to gain experience in 2D and Android Development. The game itself is fairly small and theres not proper end goal. It was inspired by the IOS game Pocket GOD.